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Chaos and Calamity -- Standard

Writer's picture: ArchiveAnglerArchiveAngler

This week we'll be playing a Cavalcade of Calamity deck in Standard. Besides producing lots of small creatures, it'll also focus on a noncreature damage theme.


The Decklist


4x Cavalcade of Calamity

3x Legion Warboss

1x Siege-Gang Commander

4x Goblin Gathering

3x Chandra's Spitfire

3x Wildfire Elemental

2x Jaya, Venerated Firemage

4x Fanatical Firebrand

2x The Flame of Keld

3x Shock

4x Scorch Spitter

4x Light up the Stage

2x Scampering Scorcher

21x Mountain


Or view it here at


The Gameplan


The plan is to use Cavalcade of Calamity to make our small creatures deal more damage and also power up our noncreature damage effects which boots one (or more) of our creature's power. Let's look deeper into this plan.


Category #1: Useful Small Creature



This creature is useful since it triggers Cavalcade of Calamity and its attack trigger also counts as noncombat damage which matters to cards like Chandra's Spitfire and Wildfire Elemental. Overall, it's a pretty good card in the deck.










Fanatical Firebrand is a card commonly seen in Mono Red Aggro and it works well here because it can swing in for damage early on, trigger Cavalcade, and get a bit of late-game damage. Its ability also counts as noncombat damage which is useful in this deck.









Category #2: Many Small Creatures




These cards are pretty similar with an ETB of making two or three small creatures and a slight difference with one giving the tokens haste and one letting you sacrifice them. One thing to note though is that Siege-Gang is a 2/2 so it does not trigger Cavalcade.




Legion Warboss is slightly different than the other token generators in that it will continuously make goblins on each of our turns. We can also mentor the goblins if we want, but then they won't trigger Cavalcade. A few things to note are that the goblins have haste, but must attack. Also, Legion Warboss does not trigger Cavalcade of Calamity.








Goblin Gathering starts out by making us two goblins but increases how many it makes with each copy of Gathering in our graveyard. It's only average in the early game but can make us up to five goblins in the late game which is amazing in this deck.








Category #3: Dealing More Damage



Jaya boosts all damage done to our opponent which is especially important, as it will make our creatures do 1 more damage and also make Cavalcade of Calamity do 2 damage each time one of our creatures attack. If nessecary, it can also deal 2 damage to any target. What's nice is that all of this is noncombat damage.








Flame of Keld's III is similar to Jaya's passive but even better which is really powerful in this deck. Its other abilities help refill our hand in the late game and let us search for more copies of Cavalcade of Calamity.










There isn't much to say about this one. It does 2 damage to an annoying creature, planeswalker, or our opponent if their life total starts to dwindle. Overall, it's pretty versatile.











Category #4: Noncombat Damage Effects



This card grows extremely quickly and with a Cavalcade of Calamity on the battlefield and no fliers that can block it, it can turn lethal. This card is a great finisher and reduces our opponent's life total quickly.










This card not only grows itself but all creatures you control and it still works with Cavalcade of Calamity because Cavalcade will trigger first, and then Wildfire Elemental. This lets our small creatures become bigger and swing for more damage.








Category #5: Other



This card can usually be cast for its spectacle cost and helps us find important cards we need such as Cavalcade and also helps us find lands if nessecary. Overall, this card is an all-star.









The Results


This deck either got an extremely explosive win or it didn't find Cavalcade or a win-con, leaving us stuck with a bunch of small creatures. This deck did relatively well though, beating Control Decks and other Aggro decks since we had a better late game, but losing to Midrange because they could deal with our threats. Overall, the deck was fun to play and was relatively good.


Thanks for Reading.

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